Billings Public Schools Technology Integration Guide |
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Asynchronous Communication - Asynchronous means not occurring at the same time. Asynchronous refers to content, instruction, and communication between participants (e.g., students and teachers) that occurs at different times, the period of which may vary by circumstance, (e.g., e-mail, forums, blogs). Adapted from ARM chapter 55 definitions
Collaboration Tools - Any digital tool that allows for shared input both synchronous and asynchronous (e.g.,social networks, wikis, blogs, social bookmarking, forums, video conferencing, online productivity tools). Communication Tools - Any digital tool that allows for exchange of information and ideas both synchronous and asynchronous (e.g., email, instant messaging, forums)
Copyright - The idea that the authors of ideas, designs, and products may register their intellectual property with the government, thereby limiting the extent to which others may use and profit from, modify, or perform the protected creation. In the United States, the doctrine of Fair Use allows others to review, comment on, parody, and study copy-written materials with proper citation.
Digital Citizenship - The norms of behavior with regard to technology use. It includes online etiquette, responsible use of technology systems, information and software, safety and security.
Digital Collaboration - Using digital tools for the purpose of collaboration Digital Environment - A virtual space that is created using digital tools for collaboration and communication. Digital Information - written language, audio, or video accessed through digital means. Digital Media - Any type of information in digital format, including computer-generated text, graphics, audio and animations.
Digital Presentation Tools - Tools that facilitate the sharing if information with others, either locally or in a virtual environment.
Digital Sources - information gathered (written, audio, video) online and noted. Ethical Use - Respecting the hardware, ownership, privacy, and use of digital tools. (e.g., respecting ownership of intellectual property, being mindful of security and passwords, giving credit to cited sources, exhibiting appropriate behavior online, acknowledging boundaries of privacy) Flexible Networks - A network environment which adapts with changing and emerging technologies and allows the users to explore interests safely and expediently. Functional understanding - understanding usage sufficiently to perform day-to-day classroom tasks using digital tools Global Communication - Refers to student communication outside the traditional classroom to learn collaboratively with other students from around the world. Global Learning Environment - digital environment that extends the learning beyond the classroom walls Information and communication technology - "This term is used throughout much of the WORLD (added emphasis) in place of the word technology." Information and Processing Technologies
Integrated Learning Systems - A computer-based system designed to deliver content, often used for remedial instruction. Intellectual Property - refers to a range of creations such as music, literature, artistic works, symbols, names, images or designs. Intellectual property law grants owners of such property exclusive rights to govern its use. Inquiry - "Inquiry is any process that has the aim of augmenting knowledge, resolving doubt, or solving a problem."
Personal Responsibility - Understanding that personal actions have effects and that individuals are responsible for choices they make. Synchronous Communication - Synchronous refers to content, instruction, and communication between participants (e.g., students and teachers) that occurs at the same time even though they may be in different physical locations. For example, instruction in which students and teachers are online at the same time to engage in the exchange of ideas. (e.g., chat rooms, VOIP, IM, and videoconferencing). Adapted from ARM chapter 55 definitions Technology Operations - basic skills needed to operate digital hardware and software Web 2.0 - is an emerging set of technologies occurring in the World Wide Web that aims to facilitate creativity, information sharing, and, most notably, collaboration among users |
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